The idea of it being pure-PK may not be for everyone, but gamers in this niche will love the concept of murdering an enemy clan in thousands on thousands PVP, utterly wiping them out in order to take their hard-earned money and equipment. There are positives about Darkfall: Unholy Wars. As long as student and master are both willing and able, this is a fantastic idea, as the game feels pretty complex, and there are a myriad of things one can be doing while playing. This is a system where a new player is paired with a veteran who signs up, and they will (in theory) teach them the workings of the game. One great positive I can highlight is the Mentor system. If you accidentally click it away, the social tab does hide something very useful. That’s why there are maps in the first place!
The tutorial does make mention of how to do it, but I’m personally of the opinion that certain important landmarks should actually be on a map. It’s terribly unclear, and if you don’t click on the icons to add them to your map, you might never know where you are. It is crude, and hazy, not what a map ought to be. It is a blob of colors and tiny icons, a contrast from the sharp details one might see in the regular world. The map is atrocious this I cannot say enough. Not like World of Warcraft’s huge trash packs (groups of unimportant enemies in small clumps). Resulting in another oversized pop-up ad nausea. Simply killing an enemy creature displays in bold letters across your screen that have you slain something it is as if they want you to feel like it is an accomplishment, but don’t be mistaken. Progress is measured in this UI, as you can see your feats there, which show what you have done or not done just yet. I had no idea I was even farming wood until I glanced at the top of my screen. Not that that is a bad thing in and of itself, but it is hard to see many things the icons are tiny on default, and useful, important information is printed on the top of the screen in a tiny, almost 4pt font. If you do not do the entirety of the tutorial, you may actually wind up missing parts of the UI for your own use. One of the most horrific things I have seen in this game is the UI. It is really only for the hardcore PVP gamer. If that is not something you wish to do, I would consider overlooking this title. It would be much wiser to join a clan, and participate in their events, waging war against others. You can play this game by yourself, but it is not recommended. The game itself is level-free, similar to Albion, in that you grow stronger via “Renown.” Renown is gained in doing virtually everything in the game, from chopping wood and gathering wool, to destroying the undead in graveyards. Players can construct their own fortresses and cities, and rule there for as long as the player clans are capable of keeping it in their grasp.
It’s a fairly unique concept, not seen in very many MMOS (except one of the last titles I reviewed, the alpha of Albion Online) these days. You are given a primary and secondary skillset and you pick two of the three available. In this interesting title, you pick a race and a class that suits your playstyle.
Greenlit by the Steam Community, this title (in celebration of its one year anniversary) gave all players, new and old, a free weekend to log on and see just what Darkfall is all about, to bring back old players, and perhaps snare some new ones.
Darkfall: Unholy Wars is the leviathan sequel of Darkfall, a PC PVP MMO.